Graphic drawing and image conversion.
See and edit icons, characters, and fonts with exactly the same pixel and color resolution as used by the real display module in the target system.
Work with several data sets at the same time.
- IconEdit can open many data sets at the same time.
- Display and edit any 2 data sets at the same time for easy reference.
- Copy and paste Symbols, Icons, and Characters between data sets.
- Characters keep their Unicode code-point when copied to other fonts.
Image conversion with exact pixel and color resolution.
Convert pictures and images from BMP, PNG, and JPG formats to C-source symbol format. The conversion is done with exact pixel and color resolution. Then the symbol can be re-sized, cropped and edited.
Here a JPG photograph has gone through several operations. First, it is converted to a symbol and cropped to the desired size. Then it is framed in a rectangle with rounded corners. Finally, it is overwritten with a semi-transparent text before the image is saved as a C-source symbol file.
Extensive icon, symbol, and character drawing facilities.
IconEdit provides extensive graphic drawing facilities for easy creation and editing of symbols.
The toolbox for edit symbols and characters provides various tools:
- lines, figures, and shapes.
- texts with or without anti-aliasing.
- four different kinds of flood filling strategies.
- scrolling mirroring and turning.
- color picker for tool and background color.
- reference lines and frames.
Some tools have several working modes.
- Normal or anti-aliased lines, figures, and texts are indicated by different colors of the tool.
- A blue frame indicates operation within a frame.
Support for use of color palettes
Support for color mapping/conversion of symbol pixel colors to palette table indexes. This makes it possible to reduce full RGB 24-bit per pixel color images to 2, 4 or 8-bits per pixel. Use the build-in color optimizer in IconEdit can make an optimized palette. Then convert the image to a palette based symbol with only a small loss of color precision. The image resolution is not changed by this operation.
Use palettes for working tool colors as an efficient way to maintain a uniform color look. The look will be consistent over time and across all symbols and fonts.
Palettes for B&W and 2-bit Grey have an extra toggle “color” for faster editing.
Palettes for palette based symbols has a circle to indicate the background color. The fully transparent color has a black-white indicator at the bottom of the button.
Palettes for 24-bit RGB has one background color and one fully transparent "color" in addition to the normal colors.
Palettes for 32-bit ARGB semi-transparency have a transparency indicator for each color. The palette has extra false “colors” for changing transparency with normal drawing tools.
Use of a palette based symbols are ideal for ROM memory optimization of simple RGB symbols. Speed up drawing with display controllers that provide palette hardware support.
Extensive editing and conversion functions
Fonts and Symbols as C-source code. Convert vector fonts to raster fonts. Convert fonts and images to c-source format.
International Fonts for many languages. Create text optimized fonts for many languages. Select necessary languages directly.
Create ROM optimized fonts and symbols. Achieve significant ROM savings for alphabets with a very large number of characters. If your application uses Chinese, Japanese, or Korean you may only need a few percent of the alphabet.
Asian Language & Alphabet Support. Special support for right to left alphabets on simple left to right display systems. Special support for diacritics and ligatures.
C string preprocessor for Emoji and Asian texts. The preprocessor is an input and output text string converter inside IconEdit. The preprocessor finds the C strings in text catalogues and makes fonts.
Color conversion of fonts, images, and symbols. Convert between 17 different color modes. Find the right balance between color resolution and memory size.
Graphic drawing and image conversion. See and edit icons, characters, and fonts with exactly the same pixel and color resolution as used by the real display module in the target system.
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